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client_state_t Struct Reference
Collaboration diagram for client_state_t:
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Data Fields

int cdtrack
 
int chase
 
usercmd_t cmd
 
int completed_time
 
float crouch
 
cshift_t cshifts [NUM_CSHIFTS]
 
float driftmove
 
struct plitem_s * edicts
 
float faceanimtime
 
int fbskins
 
int fpd
 
frame_t frames [UPDATE_BACKUP]
 
int gametype
 
float idealpitch
 
int intermission
 
qboolean inwater
 
float item_gettime [32]
 
double last_ping_request
 
float last_received_message
 
double last_servermessage
 
double laststop
 
char levelname [40]
 
lightstyle_t lightstyle [MAX_LIGHTSTYLES]
 
int link_sequence
 
qboolean loading
 
int maxclients
 
int mindex
 
char model_name [MAX_MODELS][MAX_QPATH]
 
struct model_smodel_precache [MAX_MODELS]
 
int movemessages
 
double mtime [2]
 
vec3_t mvelocity [2]
 
vec3_t mviewangles [2]
 
int no_pogo_stick
 
qboolean nodrift
 
int num_entities
 
int nummodels
 
int numsounds
 
double oldtime
 
int onground
 
int parsecount
 
qboolean paused
 
float pitchvel
 
int playernum
 
player_info_t players [MAX_CLIENTS]
 
cshift_t prev_cshifts [NUM_CSHIFTS]
 
int prev_sequence
 
unsigned protocol
 
vec3_t punchangle
 
scoreboard_tscores
 
int servercount
 
struct info_s * serverinfo
 
vec3_t simangles
 
vec3_t simorg
 
vec3_t simvel
 
char sound_name [MAX_SOUNDS][MAX_QPATH]
 
struct sfx_ssound_precache [MAX_SOUNDS]
 
int spectator
 
int stats [MAX_CL_STATS]
 
float stdver
 
int sv_cshifts
 
int teamplay
 
double time
 
int validsequence
 
vec3_t velocity
 
vec3_t viewangles
 
entity_t viewent
 
int viewentity
 
float viewheight
 
int watervis
 
struct model_sworldmodel
 
struct plitem_s * worldspawn
 

Field Documentation

int cdtrack
int chase
usercmd_t cmd
int completed_time
float crouch
cshift_t cshifts
float driftmove
struct plitem_s * edicts
float faceanimtime
int fbskins
int fpd
int gametype
float idealpitch
int intermission
qboolean inwater
float item_gettime
double last_ping_request
float last_received_message
double last_servermessage
double laststop
char levelname
lightstyle_t lightstyle
int link_sequence
qboolean loading
int maxclients
int mindex
char model_name[MAX_MODELS][MAX_QPATH]
struct model_s * model_precache
int movemessages
double mtime[2]
vec3_t mvelocity[2]
vec3_t mviewangles[2]
int no_pogo_stick
qboolean nodrift
int num_entities
int nummodels
int numsounds
double oldtime
int onground
int parsecount
qboolean paused
float pitchvel
int playernum
cshift_t prev_cshifts
int prev_sequence
unsigned protocol
vec3_t punchangle
scoreboard_t* scores
int servercount
struct info_s* serverinfo
vec3_t simangles
vec3_t simorg
vec3_t simvel
char sound_name[MAX_SOUNDS][MAX_QPATH]
struct sfx_s * sound_precache
int spectator
int stats
float stdver
int sv_cshifts
int teamplay
double time
int validsequence
vec3_t velocity
vec3_t viewangles
entity_t viewent
int viewentity
float viewheight
int watervis
struct model_s * worldmodel
struct plitem_s * worldspawn

The documentation for this struct was generated from the following file: